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#SALLY FACE NO MASK CODE#
They also largely make sense within the context of investigating the weird goings-on of the hotel itself, though a preponderance of numerical code puzzles in the third episode is occasionally frustrating. The game mechanics itself are fairly simple, mostly in place to move the plot along, which is a relief (should you get stuck, there are regular prompts in the inventory section). (Sal is also clearly a fan, judging by one of the posters in his bedroom.) That interplay between appearance and reality is a theme throughout, and both the weirdness of the game’s characters and its main environment, the crumbling and haunted Addison Apartments, and its use of dreams and nightmares as plot devices are heavily reminiscent of David Lynch in general and Twin Peaks in particular. Sally Face puts this juxtaposition of good and frightful throughout ghosts appear with gouts of blood and gore despite being largely benevolent presences, and characters like the disfigured lunch lady – and Sal himself – are a constant reminder not to judge by appearances, no matter how initially upsetting. Or is Sal such a good guy after all? The mystery-solving – some of which involves comparatively prosaic murder and some of which involves ghost-hunting and the occult – is set within a larger frame story: Sal recounting his high school years to a prison psychiatrist before his murder trial. Protagonist Sal – the eponymous “Sally Face,” so-called because he wears his hair in pigtails and hides his face behind a prosthetic mask – is an unrelentingly positive and helpful high school kid, despite his off-putting appearance and more than a little family trauma. A one-man labor of love from developer Steve Gabry, Sally Face belies its primitive, often disturbing imagery and themes with a ton of heart.